I’m getting this compile error whenever I use a normal map with a material that is applied to an imported mesh:
“Error: Error #3629: AGAL validation failed: Too many tokens (201) for fragment program.”
What causes this?
In case it matters, I do my modeling in 3Ds Max 2013, export as .obj, import into Prefab, and export as AWD2. I’m applying the materials to the meshes once I get them loaded in to Away3D.
Everything works fine and looks great…until I try to use a normal map. Then it blows up.
Any helps or ideas would be greatly appreciated!