3D App

Software: Away3D 4.x

dmzone, Newbie
Posted: 01 March 2013 03:54 PM   Total Posts: 2

Hi all,

i had a request for the creation of a 3d mobile app to show an interactive 3D model and with the feature to change model’s textures at runtime.

It will be a quite large library of textures… what is the best approach?

Thanx.

   

Qbrain, Member
Posted: 01 March 2013 09:26 PM   Total Posts: 92   [ # 1 ]

embed all the textures in the .swf and use the assetlibrary + material loaders correctly. Your app should not be too big that way. I have a pretty large app which is currently 33 mb.. so if you’re probably won’t even exceed 100mb.

-Q

   

dmzone, Newbie
Posted: 04 March 2013 08:25 AM   Total Posts: 2   [ # 2 ]

Thanx Q!

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X