Hi,
is it possible to use one “Skeleton” and “SkeletonAnimationSet” for more than a single mesh to play an animation like “walking” without the effect that all meshes have the same poses at the same time?
or have every single mesh its own “Skeleton”, “Animationset” etc?..
In this case, i create only a new animator for each mesh like:
var animator : SkeletonAnimator = new SkeletonAnimator(animation set, skeleton);