Hi,
I’m using the liaocheng particle engine with Away3d 4.0 Gold.
I have an object that is moved around using the PathAnimator class, and then I’m creating a comet tail like effect using liaocheng’s TransformFollowContainer class.
Now, since I have a relatively low frame rate and the target is moving pretty fast, the comet tail isn’t holding together, but instead I get a lot of space between the particles.
I solved the same problem earlier in Away3d 3.6 using Flint particles, by updating the position the position of the followed object multiple times per frame and forcing the particles to update after each position update.
However I can’t find a way to tell the liaocheng particle engine to force an update. Does anyone know of a way of doing this? Or is there a better solution for this problem?
Thanks,
Mats