I am trying to export a character from max to away3d format. I have my model and created bones and skinned it to the model…i exported it to away3d and max crashes…..i open up the example maxawdworkflow and i am not exactly sure what is needed and not really need but there in the file to get it to export animations…. i see the bones skinned but i also see something called a biped object? not sure if this has to be there for exportation or if its some kind of helper….any help would be aprreciated…
character riggingSoftware: Away3D Lite |
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