View3D background transparency?

Software: Away3D 4.x

0L4F, Newbie
Posted: 04 February 2013 09:10 AM   Total Posts: 15

Hello all,

I’m researching the possibility to overlay View3D on top of HTML content. That means I need View3D to have a transparent background.

I tried setting the backgroundAlpha property of View3D to 0, but that doesn’t have any effect (background is still black).

I also tried using a transparent bitmap as the background, like this:

view.background = new BitmapTexture(new BitmapData(6464true0x00000000)); 

but that has the same effect: the background remains black with alpha = 1.

Is there any possibility to do this?


Thanks in advance!

   

_kihu, Jr. Member
Posted: 04 February 2013 10:16 AM   Total Posts: 43   [ # 1 ]

I’m not sure if it’s possible due to some gpu limitations. Currently HTML content can’t be rendered behind gpu renderred content. (I might be wrong!)

See second post in this thread:
http://forum.unity3d.com/threads/120925-Add-Support-for-WMODE-quot-transparent-quot-Flash-parameter

   

0L4F, Newbie
Posted: 04 February 2013 10:36 AM   Total Posts: 15   [ # 2 ]

Thanks _kihu!

Meanwhile, I also found this thread on the Adobe forums, where Thibault mentions this feature as coming in a future update of the Flash Player.

http://forums.adobe.com/thread/882350

I guess the future isn’t now! wink

   
   
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