Hello,
I’m messing around with particle effects and I can’t wrap my head around how they are supposed to work. I want to be able to create a small puff of ‘smoke’ whenever I want, in different locations, that puff in different directions (like whenever a bullet hits a wall, say).
I can get the effect I want by recreating a new particle mesh, with a new animator, etc etc, every time, but I feel like I should be able to reuse much of that stuff?
Thanks in advance,
Rob