, Sr. Member
hello no is not a probleme export setting are the same
in away3d juste add the skin not the biped mesh (awd export all 3ds mesh but is bone animation not biped)
after the skeleton type change to
private function onAssetComplete(event : AssetEvent) : void {
var i : uint;
if (event.asset.assetType == AssetType.SKELETON) {
// Create a new skeleton animation set with 3 joints per vertex
// and Wrap in an animator object
_animationSet = new SkeletonAnimationSet(3);
_animator = new SkeletonAnimator(_animationSet, event.asset as Skeleton);
} else if (event.asset.assetType == AssetType.ANIMATION_NODE) {
// Add each animation node to the animation set
// for detail see sequenceFPS.txt in /3dsmax
var animationNode : SkeletonClipNode = event.asset as SkeletonClipNode;
_animationSet.addAnimation(animationNode);
} else if (event.asset.assetType == AssetType.MESH) {
var mesh : Mesh = event.asset as Mesh;
// Onkba character object
if (mesh.name == “Onkba”) {
_heroOnkba = mesh;
}
}
juste have to add _heroOnkba not other mesh