I’m making a car driving game.
Players drive a very long distance.
(1,000,000 away units over.)
but world’s Z-buffer is broken as far away…
Next, I tried to fixed the car at world origin coord,
and moving the world objects (buildings, trees, road)
Z-buffer is fine. But this way is too bad for performance…
Can I reset world coordinate?
or is there a workaround in other way?
Thanks in advance!