[ASK] Rotating an MD5 bone(and part of mesh) after animation?

Software: Away3D 4.x

bart_the_13th, Newbie
Posted: 22 January 2013 05:35 AM   Total Posts: 14

Ok, so I can finally load an md5(mesh and anim files) and show them on screen.
Now what I want to do is to animate it THEN rotate a bone, ex: playing “AIM” animation then rotate the upper torso to certain direction.

Is this possible to be (simply) done in away3d or not?

   
   

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