Edit: feel so stupid for missing this in docs… pitch(angleX), yaw(angleY), roll(angleZ); http://away3d.com/livedocs/away3d/4.0/away3d/core/base/Object3D.html
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Is there a built in way of doing this or perhaps some example code? I have some controls and all is well while i rotate only on x or y alone but if i have x to 90, y rotation looks like rotating on z.