Seems like particle mesh is treated as a single point (of origin) and when that point gets out of camera view mesh turns invisible even tho half of the particles are still in the field of view. Can this be solved?
Camera field of view and particlesSoftware: Away3D 4.x |
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Cheng Liao, Administrator
Posted: 08 January 2013 02:02 PM Total Posts: 116 [ # 1 ] Hi |