Hi ! Thanks for your answer but unfortunately View3D.background doesn’t have a bitmapData attribute so that doesn’t work. However, I dig a little more and found out that I can create a new BitmapTexture object with my frame’s bitmap data passed in the constructor, and set it as background like this :
view.background = new BitmapTexture(newBitmapData);
I’m forced to do a new BitmapTexture for every new bitmapData, because without that the background isn’t updated :(
On my computer that works pretty well, but that seems pretty “hacky” to me and I don’t really like “hacky” solutions. Furthermore, my project will run on Android tablets and in this case this solution doesn’t work at all : my app completely freeze…
Given that, I gave up and decided to try to use StageVideo, but without any real success.. before I continue to spend some hours to work on that, I have a simple question : can someone confirm to me that I can have a StageVideo on the background, an Away3D object in Stage3D with transparent background, and some artifacts in the Stage ? At some places I have read that I cannot have together a StageVideo and a Stage3D on my screen…
Thanks in advance for your help !