Hi.. just getting into and learning Away3D so it’s really hard to fully understand everything so excuse my ignorance.
Here’s my question:
I want to create some interesting page transition effects for an app. I am working with PlaneGeometry to write textures (screenshots of my UI within the app) and putting them on the plane.
The problem I have is matching the actual pixel size of the plane/texture to match the coordinate system and size of the stage.
Can someone give me a hint if there’s something I can do to make the plane/texture match exactly the stage size 1:1.
A hint what to look at would be good as well. For example, should I mess with fov setttings on the camera/lens or camera positioning along the axis.
I tried different setting with the camera and I can manually get close to actual pixel size of my texture to fully match stage pixels but I need a better way.
Not sure if I’m describing this badly.
Thanks.