Hey,
I’m trying to find the best quality for lighting a scene in Away3d. I’ve learned that in 3D Studio Max it is common to use Image Based Global Lighting technique (http://en.wikipedia.org/wiki/Image-based_lighting).
I’ve looked for this kind of solution in Away3D and found this: http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/
Notice that the demo is almost 4 years old! I guess I can re-write this in Away3D 4.0 but I’m wondering why this technique is so unpopular. Would it be better to go with the light probes solution (http://www.derschmale.com/2011/12/27/convolution-light-probes-in-away3d-4-0/)?
What solutions you think are the best?