Actually, that’s not a bad idea…
But just because I happen to have a still camera, and that nothing moves behind the portal while stuff is going through it.
I can make a screen dump and display it behind the portal in a Sprite3D to mask the part of the mesh that has already gone through it.
It works great specifically in my case, even if it doesn’t solve the “mask problem”.
Masking meshes. Is it even possible with Away3D ?Software: Away3D 4.x |
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Kicker, Member
Posted: 03 January 2013 11:25 PM Total Posts: 52 [ # 16 ] |