for exemple my last onkba character have 2.30 mo for 100 animations
i add women model on and i have 2.48 mo
not 2 files at 2.30mo
Skeleton with multiple Mesh Away 4.xSoftware: Away3D 4.x |
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drygu, Newbie
Posted: 07 January 2013 01:49 PM Total Posts: 7 [ # 17 ] Hi Loth, Radagast is out of office so i’ll join the discussion I understand your point. The question is: Is it possible to have a mesh in different file without animation? Load it and connect it to skleton loaded from different file? Our problem is that we are making a web game (mmorpg) that supposed to be light. We have lots of different equipment parts (50 different armors, 50 helmets, 30 trousers, 30 swords, 30 axes etc ). We should load it on demand. We don’t need all of them from the begining. If we would put it all in one file it would be too big for a web game.
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loth, Sr. Member
Posted: 07 January 2013 02:03 PM Total Posts: 236 [ # 18 ] i’m no sure of that
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Radagast, Newbie
Posted: 07 January 2013 05:22 PM Total Posts: 28 [ # 19 ] loth, Ok, we changed approach to that subject, trying this all in one file. But we still experience that “wierd messed up mesh during animation” problem. Could You provide example with onkba character with woman character You mentained before? That could help ;/
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loth, Sr. Member
Posted: 07 January 2013 05:59 PM Total Posts: 236 [ # 20 ] sory but this model is private for the moment File Attachments AVATAR.zip (File Size: 306KB - Downloads: 198) |