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Krappt, Newbie
Posted: 17 December 2012 09:40 AM Total Posts: 27
Hello!
Tell me, please, is there any way to export Opacity Map in AWD2 of 3ds max. The problem is that the standard transparency map after export to AWD2 painted black.
If there is no possibility to export the card in AWD2, then tell me how I can use the Opacity Map in Away3d.
Thanks.
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loth, Sr. Member
Posted: 17 December 2012 11:15 PM Total Posts: 236
[ # 1 ]
no opacity map but you can use png file with transparency
after use
material.alphaPremultiplied = true;
and this to adjuste transparency
material.alphaThreshold = 0.9;
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Krappt, Newbie
Posted: 24 December 2012 11:52 AM Total Posts: 27
[ # 2 ]
Thanks for the advice. I tried this method, but it is a very poor quality. Is it possible to somehow improve transparency?
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loth, Sr. Member
Posted: 24 December 2012 12:20 PM Total Posts: 236
[ # 3 ]
yes is not best result, try incrase resolution and add some smooth.
But png is too huge in size for web.
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Krappt, Newbie
Posted: 24 December 2012 12:22 PM Total Posts: 27
[ # 4 ]
The size of my PNG-file is the maximum - 2048x2048. Is there no good way to use transparency?
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loth, Sr. Member
Posted: 24 December 2012 12:29 PM Total Posts: 236
[ # 5 ]
Transparent images are now supported for compressed textures (ATF file format).
but i didn’t try this
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Krappt, Newbie
Posted: 24 December 2012 12:57 PM Total Posts: 27
[ # 6 ]
ATF - a very interesting format. Is it possible to embed it in AWD?
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Krappt, Newbie
Posted: 24 December 2012 03:28 PM Total Posts: 27
[ # 7 ]
I tried to use ATF with alpha channel. This option does work, but only if i specify the material parameter alphaBlending. However, there is a big problem - the mesh becomes translucent. How can this be solved?
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Krappt, Newbie
Posted: 26 December 2012 07:07 AM Total Posts: 27
[ # 8 ]
Does not anyone know how to get rid of the translucent mesh when using the alphaBlending?
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Krappt, Newbie
Posted: 21 January 2013 08:55 AM Total Posts: 27
[ # 9 ]
The question is still relevant. Tell me, please.
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Vice, Member
Posted: 21 January 2013 04:51 PM Total Posts: 58
[ # 10 ]
you mean the hole mesh get translucent? that seems to be a z-order problem, i think.
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Krappt, Newbie
Posted: 21 January 2013 08:38 PM Total Posts: 27
[ # 11 ]
The problem is that the entire mesh was translucent.
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