General Question -  Looking for ideas

Software: Away3D 4.x

rduart, Newbie
Posted: 13 December 2012 04:49 PM   Total Posts: 1

I have a couple of questions.  I have been building application in actions script for a while.  Both desktop and Mobil applications.  I have never built an application using Away3D.  This is not a gaming application but a business application.  The problem I am trying to solve is that I need to build 3D models based on bunch of tabular data points that are collected in the field by engineers.  The data points are sub-surfaces reading taken from bores placed in the ground.  So I need to build 3D models that projects the surface elevation of a map and all the sub-surface elevations based on the tabular data collected in the field.  In end I am hoping to have a 3D model that represents the actual earth surface with all the sub-surface elevations projected below that.  Having the ability to rotate the model, change lighting and so could greatly enhance the model.  In looking at Away3D my initial thoughts were that Away3D could help me do this?  Also in the perfect world I would be able to align the 3D model geo-spatially to map.  I figured that I would ask you guys here what your thoughts might be before I invest a bunch of time coming up to speed on Away3D.  Yes, I do recognize that Away3D may not have been built for this purpose, and might be overkill.  I also failed to mention that this all needs to be run on a tablet in the field. 

By the way I have done these model in the past using desktop GIS applicaitons, but never on anything else.

Please let me know your thoughts.

Thanks,

Randy

   

Avatar
loth, Sr. Member
Posted: 18 December 2012 12:20 AM   Total Posts: 236   [ # 1 ]

yo man, you can move each vertex of model

_subGeometry = SubGeometry(MODELMESH.geometry.subGeometries[0]);
var v : Vector.<Number> = _subGeometry.vertexData;

v is the point position of each vertex like that
point1.x , point1.y , point1.z , point2.x , point2.y , point2.z , point3.x ...

after moving your points juste add
_subGeometry.updateVertexData(v);

that’s all wink

   
   

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