Hi there,
I’m importing a number of meshes on OBJ format from blender (via prefab) but their origin always seems to be set at 0,0,0. I’m wondering if there’s something I can do in blender to make the actual postion be exported, or failing that I guess I’m going to have to get the average position of all the vertices of the mesh and go by that?
I saw a post concerning the latter recently, but the search isn’t working for me…