Hi Away team.
I’m enjoying the new particle system.
But I found that it does not work with Filter3D.
As far as I have examined, there are 2 problems.
1.
In Filter3D rendering, ParticleAnimationSet.deactivate() called before calling activate(). So, _animationRegisterCache is null. That causes an error.
2.
ParticleGeometryHelper.generateGeometry(geometrySet) breaks depthMap.
So, DepthOfFieldFilter3D can’t work correctly.
Please check these.
Thanks.
edit:
I forgot important thing…
1. occur on Paticles that is had “alphaBlending”.