I’m using the same stage3D instance for starling and away3d. How to transform the viewPort without affecting the whole stage3D?
Currently I get the following problems.
1) setting size makes the image skewed but still drawn on the whole stage3D area
2) setting position makes the whole stage3D move
Starling should use the whole stage size. But my away3D scene should occupy only a portion of the stage. It should also move on and off the stage along with elements in the traditional displayList.
Example in image.