Hi there,
I was to use the uvTransform to crop/move my texture around on my Sprite3D. However uvTransform inside the Sprite3D class just returns null, and is a read-only property. I also get the error of
Warning: animateUVs is set to true with an IRenderable without a uvTransform. Identity matrix assumed.
When I have animateUVs on the texture in question set. I’ve noticed a few posts on this forum referencing using the uvTransform to do what I want - but as it stands, it’s not possible. Am I missing something here? Was this feature changed recently in 4.0.9? Or is there something else I can do besides after the code to do what I want?
Thanks,
BC