Every 5 seconds I’m updating the bitmapData of a BitmapTexture and invalidating it. After several iterations the GPU memory is full and I get “Resource limit for this resource type exceeded” error.
But the memory is cleared when I am calling HoverController.notifyUpdate() as a result of mouse interaction.
I remember reading somewhere that texture memory is released when calling some method on context3d, but can’t find this info anymore.
Do you have ideas on why is this so and what can be done?