Running the Intermediate_Head example from away3d-examples-fp11 project on the new iPad (4th generation), there is an OpenGL shader issue.
Lighting and shading of the material is invalid.
Is there configuration I’m missing, or are these materials not supported on iPad?
- TextureMaterial
- SubsurfaceScatteringDiffuseMethod
- FresnelSpecularMethod
- BasicDiffuseMethod
- BasicSpecularMethod