Hi,
I’m working on RealTimeEnvMap from dev gitHub examples right now. I basically copied all materials properties from example but my materials are 100% black instead of reflective.
var reflectionTexture:CubeReflectionTexture = new CubeReflectionTexture(256);
reflectionTexture.farPlaneDistance = 3000;
reflectionTexture.nearPlaneDistance = 500;
var fresnelMethod : FresnelEnvMapMethod = new FresnelEnvMapMethod(reflectionTexture);
fresnelMethod.normalReflectance = .6;
fresnelMethod.fresnelPower = 2;
//setup the reflective material
_handlerMaterial = new ColorMaterial(0x000000);
_handlerMaterial.addMethod(fresnelMethod);
is there something that I missed?