var trans:Matrix3D = player.animator.globalPose.jointPoses[player.skeleton.jointIndexFromName(“Bip01 R Hand”)].toMatrix3D();
var pos:Vector3D = trans.position;
//trace(trans.position +” pos”);
ball.position=new Vector3D(player.mesh.position.x+pos.x,player.mesh.position.y+pos.y,player.mesh.position.z+pos.z);
the question is i rotated the player.mesh but the trans not change why? any one can help me thanks!);