Farther the distance, lower the quality : ? What determines the distance / quality ratio

Software: Away3D 4.x

Babylon, Jr. Member
Posted: 13 November 2012 05:22 AM   Total Posts: 39

Greetings;
The farther away from the camera the lower the quality a texture is. I don’t remember what controls this. Right now my textures quality become low very quickly and it’s not good.

Any ideas?

Thanks,
-B

 

   

mattmogford, Newbie
Posted: 10 July 2013 01:52 PM   Total Posts: 23   [ # 1 ]

Did you find a solution to this?
I get the same problem with a ground texture having horizontal lines. When it lowers in quality the lines alias a lot! Especially when the camera moves.

 

   

Avatar
GoroMatsumoto, Sr. Member
Posted: 10 July 2013 07:33 PM   Total Posts: 166   [ # 2 ]

@mattmogford

material.mipmap false;
material.smooth false

Try to use these.

mipmap:
http://en.wikipedia.org/wiki/Mipmap

smooth:
http://open.gl/textures
true== GL_LINEAR;
false== GL_NEAREST;

But it may occur other type artifacts.
I don’t know that there are any other workaround.

Making those wooden boards as geometry may help you.

 

   

Babylon, Jr. Member
Posted: 11 July 2013 08:56 PM   Total Posts: 39   [ # 3 ]

Greetings.
The way I originally setup the world was it was all one giant mesh. But in the end I made them all seperate cubes. Which fixed the problem.

-wb

 

   

mattmogford, Newbie
Posted: 16 July 2013 01:29 PM   Total Posts: 23   [ # 4 ]

Making mipmapping and smoothing ‘true’ on the texture material fixed it. But the texture is now slightly blurred.
It’s a compromise I guess.

 

   
   

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