work.
Mirror.apply(mesh, Mirror.X_AXIS, false, false);
not work.
Mirror.apply(mesh, Mirror.X_AXIS, false, true);
If I use Mirror with duplicate=true, my Mesh disappear.
I cant find even that’s bounds.
Is this a bug?
Mirror: duplicate=true does not work. (edit: scale problem)Software: Away3D 4.x |
||
GoroMatsumoto, Sr. Member
Posted: 10 November 2012 05:03 PM Total Posts: 166 work.
Mirror.apply(mesh, Mirror.X_AXIS, false, false);
not work.
Mirror.apply(mesh, Mirror.X_AXIS, false, true);
If I use Mirror with duplicate=true, my Mesh disappear. Is this a bug? |
||
GoroMatsumoto, Sr. Member
Posted: 10 November 2012 05:40 PM Total Posts: 166 [ # 1 ] I found my mesh. But I dont scale in other lines. no Mirror:
if (event.asset.assetType == AssetType.MESH) Mirror with duplicate:
if (event.asset.assetType == AssetType.MESH) |