Hey all
I’ve been porting a metaball experiment done by David Lenaerts from away3dlite over to away3d 4.x, seems to be working ok, however I’ve run into an issue when applying an environment map. Basically it just looks like all the face Normals don’t line up, so the reflection isn’t smooth from one face to another.
You can see what I’m talking about here: http://peteshand.net/downloads/metaball/moving/
or without the metaball update here:
http://peteshand.net/downloads/metaball/view/
(source included)
original:
http://www.derschmale.com/2010/08/12/marching-cubes-using-pixel-bender-metaballs-lofi-4d-julia-set/
Does anyone have an idea of whats going on here? Would this be because the indices are in the wrong order? or something more fundamental?
i guess part of the problem is that one of David’s classes is generating the vertices and indices, so I’m not 100% up to speed on this part of the code, as its kinda complex.
If anyone has any thoughts or suggestions it’d be greatly appreciated!
cheers