Adding a light to stage = memory leak? edit: CastsShadow *

Software: Away3D 4.x

Babylon, Jr. Member
Posted: 02 November 2012 08:12 PM   Total Posts: 39

Greetings,
I have some generic code layout and I notice when I call setupLights it causes the memory usage to go up by .1M every second due to the line of code:

view.scene.addChild(lights); 

Here is the whole function

private function setupLights():void{
   change_text
("lights");
   
lights class_bMainSetupLights.returnLightSun();
   
view.scene.addChild(lights);
   
change_text("end");
   
class_bMainSetupLights null;
   
  

Here is the class

package
{
 import away3d
.lights.DirectionalLight;
 
import away3d.lights.PointLight;
 
import away3d.materials.lightpickers.StaticLightPicker;
 public class 
bMainSetupLights
 {
  
private var _light PointLight null//DirectionalLight;
  
private var _lightPicker StaticLightPicker null;
  public function 
bMainSetupLights()
  
{
   setupLightSun
();
  
}
  
  
private function setupLightSun():void{
   
//_light = new PointLight();
   
_light = new PointLight();
   
_light.2500;
   
_light.= -1800;
   
_light.+= 100;
   
//_light.lookAt(
   
_light.diffuse 0.7;
   
_light.ambient 0.1
   _light
.specular 0.25
   _light
.castsShadows true;
   
//return _light;
   
  
}
  
public function returnLightSun():PointLight{
   
return _light;
   
_light null;
  
}
  
  
 }

I’ve been trying to set everything to null when I’m done using it. I don’t really know what to do. Any ideas?


EDIT:
——————————————————
The line of code

_light.castsShadows true

Seems to cause the problem. At first I thought “well .1M isn’t a lot maybe it will stop” But it doesn’t appear to. Is this normal?

EDIT 2:
——————————————————
Continuing my program, adding more lines of code, I have run into another situation similar to above..

view.camera.rotationY += 0.1

Causes the same memory leak to occur of .1M ram
EDIT 2B:
——————————————————
it appears any reference to view.camera inside the ‘enter frame’ function causes the second leak, not just reference to rotation.

Thanks
-B

   
   

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