Vertex shader

Software: Away3D 4.x

Avatar
GoroMatsumoto, Sr. Member
Posted: 28 October 2012 05:04 PM   Total Posts: 166

(I know some people have already posted about this topic…)

I want to have vertex shader for each mesh.
I have already used filter3D as custum fragment shader.
(I think there should be an easier way for writing custom fragment shader.)

And I want to use vertex shader, but there is no way for that.
I read sources of VertexAnimator and VertexAnimationSet,
but getAGALVertexCode() is too complex to be modified.
I can’t find “op” for passing the result of vertex shading.

>>everyone
if you know any way for doing that, please teach me some tips or advices.

>>away team
I wanna know also about your plan for shader tools, like FLSL(Flare3D), or more simple way. If you have no plan for that, I will write that by myself.

Thanks.

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X