(I know some people have already posted about this topic…)
I want to have vertex shader for each mesh.
I have already used filter3D as custum fragment shader.
(I think there should be an easier way for writing custom fragment shader.)
And I want to use vertex shader, but there is no way for that.
I read sources of VertexAnimator and VertexAnimationSet,
but getAGALVertexCode() is too complex to be modified.
I can’t find “op” for passing the result of vertex shading.
>>everyone
if you know any way for doing that, please teach me some tips or advices.
>>away team
I wanna know also about your plan for shader tools, like FLSL(Flare3D), or more simple way. If you have no plan for that, I will write that by myself.
Thanks.