chrome fullscreen bug workaround

Software: Away3D 4.x

tobu, Newbie
Posted: 23 October 2012 09:35 AM   Total Posts: 1

Hello everyone,

I’m trying to get fullscreen mode to work in 4.0.9 gold / flash player 11.4 /chrome by using browser side JS.

Testing on windows and mac machines, I came to the conclusion that the openGL renderer seemingly cannot be arsed to go fullscreen by using

stage.displayState StageDisplayState.FULL_SCREEN

It won’t work in chrome win and it won’t work on any mac browser - and since these all use openGL… I’m trying to exclude it.


The idea is to check stage3dProxy (or something…) for the currently used renderer, then hand fullscreen mode over to external JS instead of flash player itself.

Now, my problem is, I cannot get anything back from stage3Dproxys driverInfo, context3D or even usesSoftwareRenderer.


How can I check whether the target system uses directX, openGL or software renderer?


edit: where does awayStats get the driver info from? Any access to it that way?

   
   

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