so ive got this app that implements two skycubes. i am not using the skyboxes in away3d..rather i create them as two giant boxes made of 6 planes. i then place the camera inside the cube.
the idea is to have a split view screen..view takes up half the screen and has the camera inside skycube1..view 2 takes up the second half and has the camera inside skycube2.
everything works great on the desktop. however when i publish to ipad, only the first one shows up. the second is blank.
here is my code
private function initView():void {
scene = new Scene3D();
view = new View3D();
//view.shareContext = true;
view.scene = scene;
_stage.addChild(view);
lens = new PerspectiveLens (lastFov);
lastFov = lens.fieldOfView;
view.camera.lens = lens;
view.camera.y = 0;
view.camera.z = -512;
setViewSize (view,1024,382,0,0);
}
private function initView2():void {
view2 = new View3D(scene);
//view2.scene = scene;
//view2.stage3DProxy = view.stage3DProxy;
_stage.addChild(view2);
lens = new PerspectiveLens (lastFov);
lastFov = lens.fieldOfView;
view2.camera.lens = lens;
view2.camera.y = -2024;
view2.camera.z = -512;
setViewSize (view2,1024,382,0,386);
}
as you can see i have some commented code where i thought the problem was stage3d instances. this approach did not work.
anyone else successfully had 2 views of one scene render on the ipad at once?