Volumetric Lighting - Is there any way to replicate this effect done in WebGL in Away3D 4?

Software: Away3D 4.x

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Darcey, Moderator
Posted: 08 October 2012 11:51 PM   Total Posts: 209

What I am trying to reproduce in Away3D 4 is:
http://demo.bkcore.com/threejs/webgl_tron_godrays.html

Anyone got any source, demos, hints?

   

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GoroMatsumoto, Sr. Member
Posted: 09 October 2012 01:48 AM   Total Posts: 166   [ # 1 ]

I have tried to make God’s ray.

But there are a wall of AGAL 200lines limit.
Making rays needs a looping rautine(expansion UV and sampleing).

The number of rautines equal ray’s number.
So, in 200lines, I have couldn’t make only 10-12 rays.
(Maybe the WebGL demo have more rays. 50, 100, 200? I don’t know.)

I wonder that one of more easy way is modifing Radial blur filter by adding threshold parameter.

   

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Darcey, Moderator
Posted: 18 October 2012 08:21 PM   Total Posts: 209   [ # 2 ]

Looks like there is a way to do it, just not sure if this can be mixed with Away3D 4.

http://wonderfl.net/c/Kmaf

   

Karim Beyrouti, Administrator
Posted: 18 March 2013 12:12 PM   Total Posts: 30   [ # 3 ]

onebyonedesign implemented one for starling, have a look:

http://blog.onebyonedesign.com/actionscript/starling-god-ray-filter/

   
   

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