Hello everyone,
Looks like a simple solution but I am kind of stuck here… I have a red texture mapped on a mesh, a wall.
I want to change it’s color to another color, tint it. I tried applying colorTransform to TextureMaterial like so:
planeMaterial.colorTransform = myColorTransform;
but it override the complete texture and make it single color. Also tried playing with the alphaMultiplier… but didnt work.
Appreciate a solution
Thanks and cheers,
ak