Interpolate normals in raycast vehicle

Software: Away3D 4.x

dona, Jr. Member
Posted: 18 September 2012 09:42 AM   Total Posts: 46

Hi,

I started learning bullet physics, so please forgive me for newbie doubts,

I considerably implemented the raycast vehicle, but still bumping on some edges.As per Kester suggested in ‘Vehicle simulation with bullet’ document, interpolating normal would give better result in edged surfaces.

Anybody knows how it is implemented?

i got something from bullet forum, but failed to understand the input parameters and how to set the interpolated normal.

http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4142

Kindly share your thoughts

Thanks in advance

   

dona, Jr. Member
Posted: 19 September 2012 04:21 AM   Total Posts: 46   [ # 1 ]

anybody knows about it?

   

Jadewin, Newbie
Posted: 06 July 2013 05:25 AM   Total Posts: 3   [ # 2 ]

Anybody knows how it is implemented?

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