I was fiddling with the VehicleTerrainTest example and modified a few things. One of them were to make the world a bit more realistic by giving bigger depth to the ground. At line 104:
var terrain : AWPTerrain = new AWPTerrain(bmaterial, terrainBMD.bitmapData, 50000, 5000, 50000, 200, 200, 1200, 0, false);
I modified the height from 1200 to 5000 (4th attribute). I’ve also put the objects higher to be above the ground level. However everything is falling through it. If I put 3000 some objects get caught but the car, for example, still falls trough.
Does anyone know what could be the problem? Is this exact same behavior happening to others too?