Smooth shading has changed in 4.0.9 gold?

Software: Away3D 4.x

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alihm, Jr. Member
Posted: 03 September 2012 12:20 PM   Total Posts: 49

Hi,
Today I switched from 4.0.0 to 4.0.9 and noticed my models are being rendered flat. they were smooth shaded before. It seems the default shading method has changed in the new release. How can I change it back to smooth?

 

   

Miker89, Newbie
Posted: 29 October 2012 12:51 PM   Total Posts: 4   [ # 1 ]

Hi,
Did you fixed this?
Been a while since I worked with Away3d so I updated my 3.6 to 4.0.9 and I got the same issue.. I cant seem to figure it out. Looked on the forum but not much info on this or I am searching for the wrong info..

Anyone any thoughts?

Greetings

   

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alihm, Jr. Member
Posted: 29 October 2012 01:15 PM   Total Posts: 49   [ # 2 ]

I smoothed face normals of my models in the 3d program and it fixed the issue. I’ve heard welding the mesh in away3d also fixes the issue but it didn’t work for me.

   

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kurono, Sr. Member
Posted: 29 October 2012 01:23 PM   Total Posts: 103   [ # 3 ]

“It’s not a bug, it’s a feature”

   

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GoroMatsumoto, Sr. Member
Posted: 29 October 2012 07:05 PM   Total Posts: 166   [ # 4 ]
mesh=event.asset as Mesh;
Explode.apply(mesh);
Weld.apply(mesh); 

In my case, this code works.
But, it is desirable working without this code.

   
   

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