Problems understanding Texture and imported Object

Software: Away3D 3.x

stephan, Newbie
Posted: 28 August 2012 01:30 PM   Total Posts: 1

Hi at all,

I am in progress trying to understand Away3D. I have version 3.6 installed.

I tried to import a 3ds-model and add an texture to it. I have the following code:

private function initObjects():void
  {
   max3ds 
= new Max3DS();   
   
max3ds.centerMeshes true;
   
max3ds.material Cast.material(outerMaterial);
   
   
loader = new LoaderCube();
   
loader.loaderSize 200;
   
loader.addOnSuccess(onSuccess);
   
loader.loadGeometry("../src/cube.3ds"max3ds);
   
   
scene.addChild(loader);
  

But now I have the problem that the texture I want to load is not correctly displayed, online the major colour used in the texture-file.

I guess the problem is, that the texture file is wrong-sized, but I have no idea how to change this.

The second question is how to resize the imported model? Can I give a width and height (maybe size it to 100 in width and 150 in height) to it and then fit my texture to it?

Thank you in advance!
Kind regards
stephan

   
   

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