Problem with 3Ds Max rig animation export.
I already created the link biped bones. position constraint, oriention constraint. link every bone in their respective BipBone.
tried with only bones, and he seems to lose the pivot
the model’s own tutorial “MaxAWDWorkflow” if you remove the MeshSmooth
it bug the vertices.
I tried to use the rig tutorial, reapplying my mesh and bug…
Anyone know what might be happening?
Max 2012, plugin maxawd_2012_64_v1.0.2
http://img411.imageshack.us/img411/5139/aaaaaaaaaaaaaatm.jpg
http://img641.imageshack.us/img641/115/aaaaaaaaaaaaaaaaei.jpg
I am adding .max if someone has a solution or suggestion i would be vry grateful.
Tnx,