Hi
i think i asked this before, a while ago and never got any answer. i tried the search function but couldnt find my old thread.
since i still got no clue, i ask it again:
what is the vertexTangentData used for ?
i know how important the vertexNormalData is, but when setting up my meshes, i always use “_autoDeriveVertexTangents=true” and everything seams fine.
since everything seams to work fine its not really an issue for my code, but i would really like to know what the vertexTangentData is used for, and in which cases it would make sense to set it manuall.
thanks for any input