Sorry if this has been asked before but i’s kinda hard to now what to search for.
I have 1 dice inside a “box” with 6 walls and then throw the dice which bounces around and eventually lands (the time the dice rolls can change).
What is the best way to check when that rolling is done?
I have tried AWPCollisionEvent.COLLISION_ADDED with a timer. But that fires even when the dice is just lying still on the floor.