AWD exporter, double transformations

Software: Away3D 4.x

Limpan, Newbie
Posted: 31 July 2012 03:55 PM   Total Posts: 2

Hello There

My name is Linus, i am currently working on some smaller projects involving exporting animated models out of 3ds max.

I used to use MD5 for away3D export.
But recently switched over to the new AWD exporter.

Started with it yesterday to find a good workflow.
However i quickly ran into a problem. All my bones have double transformations when exported.

Say i rotate a bone 50 degrees in max and it looks all find and dandy.
However when exported that translates into 100% degrees (in the local preview) so ofcourse all animation looks really wierd.

Has anyone else encountered this when using the exporter, is there a common misstake or what did i miss.

Cheers

   

Limpan, Newbie
Posted: 31 July 2012 05:03 PM   Total Posts: 2   [ # 1 ]

Hey again

Nevermind, after many many hours of trial and error i found it.

Seems the models vertices existed in default local space.
I did a reset xform on the model and voila, problemo solved.

   

5vdc, Newbie
Posted: 11 September 2012 08:46 PM   Total Posts: 1   [ # 2 ]

Thanks a lot ! You saved me !

   
   

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