Hello There
My name is Linus, i am currently working on some smaller projects involving exporting animated models out of 3ds max.
I used to use MD5 for away3D export.
But recently switched over to the new AWD exporter.
Started with it yesterday to find a good workflow.
However i quickly ran into a problem. All my bones have double transformations when exported.
Say i rotate a bone 50 degrees in max and it looks all find and dandy.
However when exported that translates into 100% degrees (in the local preview) so ofcourse all animation looks really wierd.
Has anyone else encountered this when using the exporter, is there a common misstake or what did i miss.
Cheers