Hi,
I just upgraded to Gold, and tried running a project I have been working on. I had a cloud layer on an earth which I used BlendMode.ADD to force it to blend with the earth. When updating to the Gold release it now only shows the clouds without any alpha channel or blending (just black and white).
I have also tried replacing the texture with a bitmap with a normal alpha-channel, but I can’t seem to get that working either.
In addition I’ve tried to set the alpha channel on the material to 0.1, but still I can only see the clouds not the earth (although the clouds have are).
I’ve set alphaBlending = true; Are there any new properties that needs to be set to invoke alpha on textures in the new release?
Attached image shows:
1. Earth with clouds using BlendMode.ADD
2. Earth with clouds using only alphaBlending (these clouds have an alpha channel in the bitmap)
3. Same as 2, but with alpha set to 0.1 on the texture.