Hello there,
I have a problem that I failed to find any answers in forums.
I need to capture MouseEvent3D on a mesh under GUI. GUI is made of flash’s own Bitmap. And even though I add this Bitmap to a Sprite and set mouseEnabled and mouseChildren properties of this Sprite to false (and it doesn’t react to mouse events), it still prevents me from capturing MouseEvent3D’s from the mesh behind it. The only way I found is to set visibility of this GUI element to false but that’s not actually what I want.
Any help appreciated.