I got a problem about SubGeometry and SkinnedSubGeometry.

Software: Away3D 4.x

Horseman, Newbie
Posted: 26 July 2012 06:56 AM   Total Posts: 11

When I add the example’s hero to scene, The program is down, and the log display “can not put away3d.core.base::SubGeometry@58c4041 convert to away3d.core.base.SkinnedSubGeometry”. I ignore material, hero just include Skeleton and SkeletonAnimationSet, I’m not sure where the problem is. Am I miss something? How can i solve it? Many tks.

   

Richard Olsson, Administrator
Posted: 26 July 2012 09:13 AM   Total Posts: 1192   [ # 1 ]

Please provide the full call stack so that we can see where it goes wrong exactly.

   

Horseman, Newbie
Posted: 27 July 2012 02:04 AM   Total Posts: 11   [ # 2 ]

I fix it that looks like asset not completely loaded into assetLibrary and i call it,but I’m not sure what caused the problem.

   

Richard Olsson, Administrator
Posted: 27 July 2012 08:17 AM   Total Posts: 1192   [ # 3 ]

Are you saying the problem went away? What did you do to solve it?

   

Horseman, Newbie
Posted: 29 July 2012 05:00 AM   Total Posts: 11   [ # 4 ]

Yeah.The problem went away,and I call asset method when the model load complete.If I listen assetEvent that i can not control loading progress,so i listen loaderEvent that it can be control.

   
   

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