blak scene on ios

Software: Away3D 4.x

xebeche, Newbie
Posted: 24 July 2012 02:28 PM   Total Posts: 3

I have a simple app taht load an obj file and a png texture and apply the second on the first.

It works fine on Android but not on ios. With no warning in console log.

Is there a specific behavior on ios for away3D ?

AIR3.3
FB4.6
A3D4.0.7 Gold
Flex Mobile Project for both Android and ios.

Thx for any help.

 

File Attachments
Test3Dmobile.fxp  (File Size: 1607KB - Downloads: 0)
   

Richard Olsson, Administrator
Posted: 24 July 2012 03:05 PM   Total Posts: 1192   [ # 1 ]

Have you tried to debug the issue in any way? Have you tried to display a model that doesn’t require loading, e.g. a primitive with a simple color material? Does that work?

Have you tried using just a color material on your loaded model? Are all the events from the loading of your texture and your model even firing as expected?

   

xebeche, Newbie
Posted: 24 July 2012 03:12 PM   Total Posts: 3   [ # 2 ]

No i don’t try. I would avoid debugging Away3D.
If the solution was already known, it would have been easier.

It’s just to answer a customer request.

Ok. I will try each part of my code.wink And will post the solution if i get it.

   
   

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