Getting around the ‘most be a power of 2’ restraints of the BitmapFileMaterial in broomstick

Software: Away3D 4.x

Mr Margaret Scratcher, Sr. Member
Posted: 16 July 2011 02:36 AM   Total Posts: 344

Hi there, going to be using bitmapmaterials and also bitmapfilematerials in broomstick, but don’t have to worry about preparing the texture images beforehand. Is this a restriction that is likely to dissapear in future viersions of the A3D libraries? I guess I could load the image into a movieclip and then manipulate it from there bt it seems like a bit of a kludge..

   
   

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