Hi there, going to be using bitmapmaterials and also bitmapfilematerials in broomstick, but don’t have to worry about preparing the texture images beforehand. Is this a restriction that is likely to dissapear in future viersions of the A3D libraries? I guess I could load the image into a movieclip and then manipulate it from there bt it seems like a bit of a kludge..
Getting around the ‘most be a power of 2’ restraints of the BitmapFileMaterial in broomstickSoftware: Away3D 4.x |
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