Camera focus issue with FP10 in IE7

Software: Away3D 3.x

0L4F, Newbie
Posted: 17 July 2012 02:59 PM   Total Posts: 15

Hello all,

a client of mine is sending me screenshots of my latest Away3D 3.6 project, that look like there is a Camera3D focus issue in their setup (WinXP / FP 10.0.12.36 / IE7).

Because I don’t have an IE7 machine at hand, I’ve only been able to reproduce this by setting the camera focus to around 10 manually, instead of the default 100.

Also, forcing the focus by setting camera.focus = 100 did not solve the problem on their machine.

...is this a known issue in IE7 / FP10 ?


Thanks in advance!

   

Richard Olsson, Administrator
Posted: 17 July 2012 04:29 PM   Total Posts: 1192   [ # 1 ]

This sounds like the notorious (and now ancient) issue with the Matrix3D class in Flash Player 10, that was fixed in version 10.0.r12. So make sure you amend your embed scripts to require that version, or you will not be able to use any library that relies on the native matrix class.

   

Richard Olsson, Administrator
Posted: 17 July 2012 04:31 PM   Total Posts: 1192   [ # 2 ]

Actually, re-reading I’m realizing that your client actually does have r12. Do you have r12 (or later) yourself? Maybe I’m remembering the version number incorrectly.

The bug that I’m talking about caused everything to be rendered extremely small. Is that what you’re seeing?

   

0L4F, Newbie
Posted: 17 July 2012 04:47 PM   Total Posts: 15   [ # 3 ]

Yes exactly, everything becomes small, but it’s more like the effect you get when you set your camera focus really low: the Z axis seemes to be really stretched out.

It would be great if we could find out which player version had this Martix3D issue, so I can motivate them to update their setup. Which is ancient, I agree smile

   

0L4F, Newbie
Posted: 17 July 2012 05:40 PM   Total Posts: 15   [ # 4 ]

Richard, thanks a lot, you were absolutely right, there’s a Matrix3D issue with 10.0.12.36:

““the toMatrix3D() method of the PerspectiveProjection class produced incorrect results, causing the entire view to scale to 0.05 of its correct size.”“

https://groups.google.com/d/msg/away3d-dev/DWPS98Iwy_4/HFSV8aOuMUoJ

This was fixed in 10.0.22.87:

“From the release notes to Flash Player 10,0,22,87:
(Fixes)
* Matrix3D AS3 class implementation is difficult to use for general
math. (2216936)”

Thanks a lot, now I have another argument to get my client to update their ancient machines smile

   
   

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